Monday, April 20, 2015

Tai Chi Chuan – Sword Dueling, A Few Rules



Tai Chi Chuan – Sword Dueling, A Few Rules

I think the kind of sword dueling game my teacher, Maggie Newman, advocates may be a specialty item.  I suspect very few in the tai chi sword dueling world plays by her rules.  And her rules are AWESOME!

Let me articulate a few, perhaps borrowing from the language of others, to indicate the game she advocates.

1.  You cannot leave the sword to make a point.  The swords remain in constant contact.

2.  Stick to your partner’s sword and follow.

3.  You must follow the movement of the two swords in order to make a point.  An “opening” is not enough.  It must come from within the movement that is already in motion.

4.  No clanking swords. (This one drives me crazy!)

5.  Do not attack.  You never initiate your point.  Only your partner can initiate your point.

6.  Do not speed up your movement in order to get a point or create a reaction.

7.  How do you create a game where the possibility of getting a point exists?  You move towards your partner in order to take the space.  By taking the space, they need to be sure that they are not in harm’s way.  This is not the same as attacking.  Another way to take space and create the possibility of getting a point is to point the tip of your sword at your partner as you move forward.  Note that you cannot leave their sword as you do this, nor jab at your partner.

8.  Two good basic moves in dueling come from the sword form itself – Falling Petals Left and Right along with Block and Sweep Left and Right.  There is a bit of technique in using these postures while keeping connected to the partner’s sword while taking the space.  The genius here is that the tip is NOT directly pointing at your partner but falls far to the right and far to the left.  What happens next depends on what happens next!

And this is where the game begins!  There are many ways to work within this context. This straight jacket forces you to be with your partner, not on top of your partner. These rules prevent erratic movements.  In one very real way, you create a game where you want your partner to go to sleep and not be alert.  Then they go too far or miss a change and you have them within your scope.

Point 3 above is very subtle.  It is more than sticking and following your partner’s sword.  It is being with the entirety of your partner’s body and movement.

There is great flexibility here. You can play a game that is very fast or a game that is very slow.  Who knew such restrictions could be so satisfying and so much fun!

I include the link to a unique movement that Maggie has mastered.  I attempt to teach you how!


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